welovetotal.blogg.se

Xcom 2 long war perks
Xcom 2 long war perks








xcom 2 long war perks

I would probably take Absorption Fields over any ability, but its an easy choice here because I already have Shredder Ammo on my gunner, and shredder rockets on my rocketeer. I am going to grab Absorption Fields at MSGT rank.

xcom 2 long war perks

For a true grenadier MEC, the Archer makes more sense. Perhaps the Shogun would make a solid grenadier if the Bombard ability was available, but it isn’t. Collateral damage is already available for cover destruction, and shooting is preferable when cover does not need to be destroyed. I don’t intend to carry a grenade launcher on the Shogun, and so I don’t even consider these abilities. The Shogun is offered an ability at every rank that improves grenades: Packmaster, HEAT Warheads, Mayhem, Sapper, Tandem Warheads, and Grenadier. With this ability my squad will always have a method of breaking cover even after I’ve exhausted all my rockets and grenades, while also helping to conserve them. The Shogun starts with Collateral Damage, which is great.










Xcom 2 long war perks